The game was agreed to run 2000 points. I played my wraith list as detailed earlier.
Tyranids
Hivetyrant with whip and sword (Ironarm, Psionic Screeching) + 3 Tyrantguards
Tyrannofex with Capsulecannon
5 Venerators
3 Swarmguards
2x20 Hormagants w/Poison
20 Symbionts w/Symbiarc (Puppetplay + x)
8 Ymgarl-Symbionts
Parameters
Mission 1: Crusade, 4 Objectives
Diagonal Deployment
Terrain placed on table cooperatively without rolling.
Small spikes in the middle can be used as 5+ cover.
Nightfighting is in effect in round 1.
Tyranids have initiative and deploy first. Symbionts infiltrate at 18".
Iyanden steals the Initiative!
Turn 1.1 Iyanden
Serpents move out of terrain zones, in which I placed them in ignorance of both start and target of a move requiring a difficult terrain check. The one next to the wraith knight is immobilized, the others make it. I should have placed them behind terrain for cover before moving.
All Serpent's passengers disembark.
Reavers benefit from their Exarch's Nightsight and shoot at the Tyrannofex, and wound it.
The three mobile Serpents and the wraith knight have only one target with 36", which is bad news for the Symbionts. The immobile one and all wraithguards have no visble/in range target.
Turn 1.2 Tyranids
All Tyranids advance.
The Swarmguards are not in Synapse range, fail their morale check and run into the ruins.
The Tyrannofex shoots at a Serpent, but doesn't damage it.
The Symbiarch uses Puppetplay against a Wraithguard with warpscythe which I placed in the floor beneath the Reavers. The power works, but wounding fails.
Turn 2.1 Iyanden
One serpent finishes off the Symbionts unit.
Three Serpents and the knight shoot at a unit of Hormagaunts, inflicting heavy losses.
The reavers shoot at the tyrant.
Turn 2.2 Tyranids
Tyranids advance.
Swarmguards succeed with their synapse check and destroy a serpent.
Ymgarl Symbionts appear in front of the Wraithguards in the forest and attack both units.
Overwatch kills two attackers. Two Wraithguards die.
Other reserve rolls fail.
Turn 3.1 Iyanden
The immobilized Serpent kills all but one Hormagant of the previously decimated group.
A Serpent, the knight and the reavers shoot at the Tyrant and inflict losses on his guards.
A Serpent eliminates the front rank of the second hormagant unit.
Ymgarls fail to wound the Wraithguards. Wraithguards kill a Ymgarl.
Turn 3.2 Tyranids
Everything goes wrong. The Tyrannofex misses again.
The Swarmguards fail their test and continue to stand in front of the wall without a target in sight. The Tyrant casts Psionic Screeching at the knight and succeeds, but rolls less than the knight's morale and therefore doesn't cause any wounds.
The Tyrant and the Gaunts fail their attack range rolls.
Ymgarls fail to wound and suffer losses.
Venerators reserve roll succeeds. Deep striking behind the serpents fails and the roll grants the opponent the choice of the deep strike location. The tyranid player pro-actively places the models in the diagonally opposite, furthest corner.
Turn 4.1 Iyanden
Concentrated fire against the Tyrant slowly but surely wears him down.
Turn 4.2 Tyranids
Alpha Tyrgon appears with 9" deviation and narrowly avoids hitting a ruin. He shoots the Wraithblades, but they make their saves.
Tyrannofex and Venerators advance.
Hormagants attack Wraithknight and deal two points damage.
Tyrant fails his attack roll again.
Turn 5.1 Iyanden
A Serpent halves the HP of the Tyrgon.
Another Serpent damages the Tyrannofex.
The Wraithknight kills some Gants, but takes two more points damage.
The Wraithguards do a tricky shuffle that ends up amusing the Tyranids with cozy warm fire that cannot wound the Tyrant thanks to Ironarm.
Turn 5.2 Tyranids
Tyranids advance.
Tyrant casts Psionic Screeching and suffers perils of the warp, which kills him since he had only one HP left.
Tyrgon attacks Wraithblades, but kills only one since the others use their invulnerable save successfully. Suffers wounds.
There is no sixth turn!
Result
Tyranids: 1 point Linebreaker
Iyanden: 2-5 Warlord, First Blood, maybe an objective, didn't measure.
Victory for Iyanden!
Obviously, my opponent was extremely unlucky with his dice rolls. Having no sixes at all after the initial assault with the Ymgarls was atrocious, missing 8/10 Tyrannofex shots and most Guard Synapse tests as well as the deep strike failure all hurt. Not to mention setting up the Symbionts and then losing the initiative.
I had played my Chaos Space Marines against his Tyranids several times already, losing each time. As a first 1v1 with this new army and new list, this was really inspiring.
No comments:
Post a Comment