Wednesday, 25 September 2013

Battle report Imperial Fists vs Iyanden 2000 pts

After the first game, I played the Iyanden army again on Tuesday night with another member my local gaming club. We agreed on 2000 points. My game partner setup up the terrain before we rolled for deployment and choice of halves.

I played my wraith list again. My opponent fielded an Imperial Fists Army with Black Templar allies.

Imperial Fists
Captain + command unit with melters and apothecary + land raider
Devastors with 4x Rocketlauncher
Tactical troop with melters + Rhino
Tactical troop with plasma, split into groups of 5.
TriLas Predator
Black Templar allies
Chaplain + Crusaders + Land Raider Crusader
Tactical troop + Rhino


Parameters
The Fists Player set up the table before we rolled deployment or sides.
Mission 1: Crusade, 5 Objectives
Deployment 4: Hammerstrike
Nightfighting in Turn 1
Imperial Fists attempt to steal the initiaive, but fail.


Deployment



Turn 1.1 Iyanden
Serpents advance 6" to 12". Wraithknight jumps forward one ruin. Wraithblades disembark.
Reavers ignore nightfighting thanks to their Exarch's nightsight, but fail to damage the Templar Land Raider.
A Serpent shoots at the Predator and inflicts 2 points damage using the serpent shield.
Two serpents and the wraith knight shoot at the tactical troup at the objective and inflict losses.


Turn 1.2 Imperial Fists
Templar Land Raider uses melter and assault cannon on shield-less Serpent.
Predator targets the same Serpent. Serpent loses hull points, but survives.
Fists Land Raider fires it's twin-linked lascannons at a serpent, which also loses hull points, but survives.



Turn 2.1 Iyanden
The absolute super-hero Marine bolder and bigger than even the Fluff is the one marked in the picture below. He managed to save all 10 hits his unit took! YIPPEE!



Total carnage!
Wraithguards disembark. A unit of five shoots each land raider. Both land raiders take penetrating hits which result in explosions! The Fist's command unit takes no losses, the templars take a few losses. A serpent each hits the passengers of each exploded land raider.
Two serpents pour fire into the devastator troup and wipe it out.
Reavers pop the Predator's last hull point.
The wraith knight shoots at the other squad at the objective marker.


Turn 2.2 Imperial Fists
The squad at the objective marker takes pot-shots with plasma at the Serpent, but is ineffective.
Templar troop advances, but fails the attack range roll and takes overwatch casualties.
Rhino advances and kills a Wraithblade with it's bolter.
Command troop assaults Wraithguards and kill two of them.
Imperial Fists Rhino advancese and take cover in the land raider crater.



Turn 3.1 Iyanden
Serpents disengage to get out of melter and plasma range.
Spiritseer blesses the Wraithguards with Battletrance. The Warpscythe bearing unit manages to line up in a fire line and hoses down the crater with their S4 DS2 flamethrowers, leaving turning to ash as the marine's only option.
Wraithguards on the other side of the table pop the Templar Rhino.
Reavers use their S5 DS3 rockets to wipe out the passengers.
Two Serpents fire at the Templars, inflicting further losses.
One serpent fires at the plasma squad at the marker, wiping it out.
Fist's command team kills two more wraithguards.



Turn 3.2 Imperial Fists
Templars fail their attack range roll again and suffer withering overwatch fire.
Command troup kills the last Wraithguard and is stood alone in the middle of a lot of yellow.
A lone marine is parked behind the ruin at the objective marker.



Turn 4.1 Iyanden
WOOOSH!




Result
Victory for Iyanden.
Imperial Fists: 0
Iyanden: 2 Warlord, First Blood


No comments:

Post a Comment