Game background
A new player showed up at our local gaming club yesterday. He'd recently moved to the area, was looking for new stomping grounds and happy to play a game of 40k using his Grey Knights. We agreed on 1750 points.
I played the same wraith list as before, just sans Reavers.
Grey Knights
Scriptor, Mastery Level 3, Terminator Armour, Psi-sword (omniscience, guiding spirit, doom), Warlord
Xenos Inquisitor, Psi-sword, Servo-armour, Psi-gas-grenades, Beam-grenades, ML1 (omniscience)
9 Purificators, 4 Halberds, 2 Hammers, 2 Flamers, Knight of the Flame, Halberd
Vindicare-Assassin
10 Strikesquad, 7x Psi-swords, 2xPsi-Bolter, Justicar, Hammer, Rhino
10 Strikesquad, 7x Psi-swords, 2xPsi-Bolter, Justicar, Hammer, Rhino
Land Raider Redeemer, TL Assault Cannon, Psi-Ammo, Multimelter
Dreadnight, Sword, Flamer, Teleportmodule
Parameters
Mission 5: The Will of the Imperator. 2 objectives.
Deployment 2: Standard
Iyanden wins Initiative and keeps it.
Grey Knights force Nightfighting for round 1 via Warlord table.
Turn 1.1 Iyanden
Serpents advance 6" to 12".
Serpent evacuates the Assassin from the Ruins.
Two Serpents damage Rhino on the right.
Wraith knight attempts to damage the Dreadknight.
Turn 1.2 Grey Knights
Land Raider advances and attacks the shield-less Serpent with Multi-Melter and Assault Cannon. Serpent makes the cover saves.
Grey Knights disembark from the Rhions. The squad on the left attack the previously hit serpent with Psi-bolters. Serpent makes the cover saves.
Dreadnight jumps 30" and hits the Wraithblades and the Wraithknight with his flamer. One Wraithblade falls.
Turn 2.1 Iyanden
Wraighguards disembark either before or just after the Serpents move.
Serpents glide into fire position on the disemparked Grey Knight squads and saturate the targets.
I had the glorious idea to go for the Dreadnight with my Wraithknight. I knew it would be a chancy thing, but didn't realize how long my odds really were. After shooting, impact and the Wraith's I5 attacks, the Dreadknight had one HP left and then promptly skewered the Wraithknight with his Psi-Sword. Oops! =]
Turn 2.2 Grey Knights
The Dreadknight his the same target with his flamer again, without losses this time.
The Land Raider advances 12"and then floors it in the shooting phase putting distance between itself and the Wraithguards 10 S10 AP2 shots.
Grey Knights on the left shoot at the Wraithguards with Warpscythes, but fail to inflict losses.
Grey Knights on the right advance towards the objective marker.
Turn 3.1 Iyanden
The Serpent between Wraithguards and Land Raider moves out of the way to the front left.
The other three Serpents take up firing positions. Two shoot at the Grey Knights on the left but fail to eliminate models. One chucks as many shots as possible at the Dreadknight hoping for a failed save for that last HP. This hope bears fruit and the Dreadknight falls.
The Spiritseer casts the Iyanden Primaris Power Voice of Twilight in the middle of the Wraithguard groups, succeds and grants all three units Battle-Trance. The two Wraithguard units on the right move through terrain and then run to get all models into the 12" range to the Land Raider. The Land raider is wrecked but does not explode. The Grey Knight are forced to hop out.
The Land Raider behind the Wraithguards pours fire into the disembarked Purificator unit, but this is stopped cold by the Omniscience of the Scriptor who makes all of his twin-linked 2+ saves.
Turn 3.2 Grey Knights
Purificator unit attacks both Wraithguard units. Using Grey Knight special gear the Toughness is dropped from 6 to 5 and instead of hitting on 4+, the Grey Knights auto-hit. Enough 5+ DS3 wounds are dished out to completely wipe out both units remaining nine Wraithguards but leave the Spiritseer as last man standing. The Seer promptly fails his moralecheck at a penalty of 9, which isn't a shocker considering a morale value of 9. The seer legs it 10".
The Grey Knights on the left try their luck again with the Warpscythes, but fail.
The Grey Knights on the right try their luck another time to get to the objective inch by inch.
Turn 4.1 Iyanden
Warpscythes move out of the forest. The Seer moves out of the way.
Serpents glide in position to test the defenses of the Scriptor and his unit. The Scriptors luck holds - but not forever. The Inquisitor and two knights survive the onslaught.
Turn 4.2 Grey Knights
The Inquisitor and his knights chuck three grenades at the Serpent, but fail to break through the Armour. The Grey Knights on the left and their Ride shoot at the Warpscythes again, but fail to wound.
Turn 5.1 Iyanden
One Serpent fires at the knight at the objective marker, who go to ground. One knight falls.
Two Serpents knock out the Inquistor and his knights.
Warpscythes convert the surviving two knights on the left into pure ash.
The last Serpent uses it's Scatterlaser (and some luck) to knock out the Rhino.
Turn 5.2 Grey Knights
The Grey Knights are still gone to ground.
There is a round 6!
Turn 6.1 Iyanden
Serpents glide into firing position and wipe out the last Grey Knights.
Outcome
Grey Knights: 1 Warlord
Iyanden: 5, First Blood, Warlord, Objective
Iyanden Victory!