This game was meant to be another test of new or unfamiliar units, both for my opponent and for me. We agreed on a game size of 3000 points and a random maelstrom mission. The Ork force was spread across two CADs. I apologize for not having a proper force list, but here is a line-up snapshot:
The orc force included: a unit of meganobs and a unit of nobs, both lavishly kitted, boys, commandos, lootas, burnas, a bunch of killa-cans, a def-dread, one of the new big walkers, grot artillery with a bubble-gun, a snotzoga with grots, some grots with herder, two trucks, a tank and a dakka-jet.
Since the last game, I primed all models black and applied Vallejo Primer desert tan very lightly with a low angle and heavy as a zenital highlight, resulting in getting a start on getting the lot painted.
On my side, I played the same 1500 points Vraks Unending Host list in
the previous battle-report and tacked on an contingent of regular
Renegades based on IA13.
The addon list is using a blood-handed reaver demagogue with a nurgle covenant, since I wanted to try grenandiers (as shown in the picture above) and a bunch of plague zombies as troops - having a boatload of infantry platoons on the other half of the list. I wanted to try some tanks and a valkyrie. I brought two vanilla Leman Russ with battle-cannons, lascannons and heavy bolter sponsons, a Leman Russ Punisher with heavy bolters and a stubber, a Executioner with plasma sponsons as well as two hellhounds.
We played mission 4, the orks the deployment/initiative roll-off.
Turn 1.1
The orks advanced - shocker! - pushing forward as far as possible and blew up a hell-hound!
Turn 1.2
The heretics blew up the mega-nob trucks and fired the executioner at the lot, which promptly got hot, and lost a hull point. The remaining hell-hound fired it's cannon into the ork artillery hiding in ruins - without much effect thanks to without much effect since DS4 didn't impress the carriages 3+ too much.
Turn 2.1
Turn 2.2
Turn 3.1
Turn 3.2
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