Saturday, 2 January 2016
Battle Report: Imperial Knights vs Necrons 2500 Points
A fellow player my local tabletop club wanted an opportunity to field his Imperial Knights. He has been encountering reluctance or refusal from other players to face these warmachines. Granted, I cannot come up with many lists made up with commonly used units that has reasonable odds against these things. AV13 with ion shields, loads of ordnance with strength D and Stomp in Melee isn't easily brought down with shooting or melee.
Since I recently picked up to piles of Necrons, I decided to use the Gauss rule to my advantage. A decurion detachment with 4x 10 Warriors in Ghost Arks, 2x20 Warriors on foot, a Monolith, 2x3 Tomb Blades, 5 Immortals and a vanilla Overlord and two Harvest formations was my force. This was my first time playing Necrons.
The Imperial Knight force was a detachment of five knights led by a Cerastus Knight-Lancer with a Cerastus Knight-Castigator, a Cerastus Knight-Acheron and two plastic knights. These all had their BS and WS improved to 5. A sixth knight came along vanilla. All knights were equipped with the weapons as modeled, except for the carapace weapons, which were all 8/3 missile launchers.
Deployment
Turn 1.1
Turn 1.2
Turn 2.1
Turn 2.2
Turn 3.1
Turn 3.2
Turn 4.1
Turn 4.2
Victory (by points) 9 : 7 for Necrons.
The Lancer had 1 hull point left, the lone other remaining knight was at 4 hull points iirc.
Three decimated warrior units, a unit of tomb blades, two ghost arks and a unit of immortals were remaining of the Necron force.
The Imperial knights had no achivable objective cards, the necrons did.
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