Yesterday I played a game at the local tabletop club. Agreed was 2950 points, no super-heavies, battle-forged, no special characters, no allies.
Army line-up.
Sorry, I don't have the ork list.
Jetseer, mantle, warp-charge stone, two spiritseers.
4x 5 wraithguard with holo, ghost-walk serpents, 3 jetbikes. 6 Swooping hawks.
Knight w/suncannon, Knight w/wraithcannons, Lord w/ lances,
Warwalkers w/Scatterlaser+Shuriken. Fire Prism, Warp Hunter.
Mission Maelstrom of War: Spoils of War (pg 151). No night fighting. Mysterious Objectives (all turned out sabotaged on my side), Forests treated as dangerous terain according to terrain datasheets. Eldar win initiative and deploy, Orks seize initiative.
Turn 1.1 Orks
Orks rush forward with bikes, stormboys, boys and vehicles. One Truck fails it's terrain check and is immobilized.
Turn 1.2 Eldar
Wraithguard get out of transports. War-walkers, serpents and wraithguard kill bikers. Fire Prism and Lance-Lord blow up Panza. Serpents cull the boys mob on the flank. Warphunter, Sunknight and jetbikes kill all but one stormboy. The second knight kills the last one to keep the objective clean.
Turn 2.1 Orks
Turn 2.2 Eldar
Turn 3.1 Orks
Turn 4 brought the centre-table knight down, the two groups then charged the Eldar line. Ork Commandos and the Dakka-Jet appeared from reserve. The commandos flanked in on the right behind the wraithguard, the Jet was positioned on the and wiped out the walkers.
We called the game at that point due to time. Eldar won by points (see counter dice on the ruin front left in the pictures).