For quite some time I wanted to get a Seer Council on Jetbikes going. The conversion did look so daunting, in particular regarding the green stuff clothes that I shelved this and didn't touch it.
Just before the new Craftwords release announcement I had picked up six old style Eldar jetbikes off eBay at half of list price. I also had a single jetbike left from doing the Guardian and Shining Spear bikes. That meant I needed to find the bits for the riders!
From left to right, we have some prospective riders. A plastic farseer came with the lot for my wraith knight recycling, a couple of metal Eldar psychers from eBay, a shuriken cannon rider body. Two spare heads from the new Skyrunner clamshell and finally the first warlock I painted, since that model doesn't really fit in with the models I painted later.
Motivated by some newfound confidence, I grabbed my clippers and mutilated the metal models. The hobby saw did part of the job as well. My plan was to use the regular jetbike rider legs and arms together with the psyker torsos and a bunch of spears to make the riders.
After a significant amount of time spent making sure that the torsos did fit on the legs and looked somehow plausible, I pinned the torsos to the legs. Deliberately, I didn't attach the riders to the bikes yet. I also left the center and the rear parts of the bikes separate to make it easier to paint. I put magnets into the torsos and the spears to counter the expected breaking of these parts.
As next step, I rolled out some green stuff and cut it to approximate size to make hakama-style pants covering up the plastic legs. It took quite a bit of effort for me to get these bits into place and have them look half-way believable.
Then I clipped the pins that hold the consoles with the handlebars to
give them less grip, fit them into place without glue and glued the arms
between the handlebar and the shoulder.I glued small plasticard triangles to the bracers of the plastic arms holding the handlbars for use as an armature for green stuff sleeves. It's starting to look like something deliberate!
I put the spears and riders on a buch of rod-magnets and the bike hoods, centers and rears on paperclips stuck in cork for painting. I primed rider, spear and center in black with a white zenital highlight. Hood and rear I primed white. Hood and rear I airbrushed, the remaining bits I painted with a regular brush, trying to maintain the previously created shade. There isn't anything regarding the painting that I didn't already show in previous posts for this army.
Instead of converting the bike hoods for the theme, I cut up a bunch of decals from the big Eldar decal sheet to make seven distinct hood logos. The Farseers got modified hemlock decals in the style of their chest armor design. The warlocks got the white decals of the sheet and custom variations of the same.
Friday, 26 June 2015
Sunday, 14 June 2015
Battle Report Mechanicum vs Eldar 4000 points
Yesterday, a battle was fought between forces of the Mechanicum and my Eldar Iyanden Warhost. We agreed on a 4000 points game. Here are the Armies:
My warhost consists of:
The Mechanicum force consists of a new formation that combines:
In addition, there is a force of Iron Hands with:
We set up two tables with a bunch of ruins. Given the time challenges of the game size, we didn't bother with eleborate mission parameters and just went for "Destroy the Alien". ;-]
The IOM forces won the deployment roll-off, deployed first and elected to take the first player turn. The crafty Eldar forces managed to steal the initiative! The Rust Stalkers scouted 9" forward.
Turn 1.1 Eldar forces advance on the entire front, skewing left to meet the Mechanicum infantry advance. A unit of Rust Stalkers and the majority of models from a second Rust Stalker unit fall to S6 monofilament and shuriken cannon fire. S6 does the job primarily because the Stalkers are T3 with 2LP each.
Turn 1.2 Sees a clash of the heavy units commence. A Knight Errant shoots and charges a unit of Wraithguard, takes one Overwatch D-Hit and a result of 6 on the D-Table for 6+D6 hull points lost with no saves allowed. Ouch!
Unfortunately it turned out later that my oppoonent wasn't aware that he should have charged in first with another unit to avoid the overwatch fire on the knight.
The other Knight Errant charges one of the Wraithknights. Even though the Wraithknight gets to hit first and has an edge over the Imperial Knight with a Master-crafted weapon, it barely survives and only scratches the opponent.
The Johnny 5 revival unit brings it's torsion weapons to bear on the wraithknight with the ghost glaive. Those are AP3, bring enough strength to wound well and do D3 wounds instead of one wound. This takes five wounds in one round of shooting.
Turn 2.1 The Eldar cast invisbility on the left wraithknight and the wraithlord, since both of them are down to one wound. I consistently forgot FNP and IWND rolls for my knights. The advance of the Mechanicum infantry on the left is halted
The remaining Wraithguards with D-Scythes move and run into range of the master of the forge and inflict an overload of D3 D-wounds on the unit as well as graze the Warden.
The heavy weapon servitors with the torsion guns are taken down by a ridiculous amount of fire made necessary by all mechanicum forces having both Shrouded and Stealth this turn.
A lone Wraithguard manages a 10" (8+2) charge on the Knight Warden just ahead of the knights in the picture above. The Warden elected not to waste overwatch due to the long odds of the Wraithguard's charge. The strikes of the Ghostglaive destroyed the Imperial Knight. The resulting explosion killed the wraithguard and took a wound from the knight with the heavy wraith cannons.
The invisible Wraith Knight and Wraith Lord take the remaining hull points of the Knight Errant and weather the explosion.
Turn 2.2 Mechanicum forces advance, the big robots wipe out units left and right in melee. Marines wipe out the Wraith-Scythe unit. I missed out on taking a picture during this player turn.
Turn 3.1 One of the almost-dead Wraithknights dies in Overwatch fire. I forgot FNP again.
Turn 3.2 Heavy weapon servitors finish off the last wound of the Wraithknight on the left. Big robots wipe out a unit of wraithguard on the left and damage a wraithlord on the right. Some warlocks on jetbikes die due to being too dumb to jink in time. ;-]
We called the game at this point. While there was only one knight out of six left standing, there were more troops left on my side with the mobility needed to evade and kite the remaining hard hitting, but slow remaining mechanicum units.
It was impressive to see what the mechanicum infantry can do. Interesting special rules, powers and weapons combined with dynamic BS/WS boosts and other effects like spreading cover boni around has a lot of potential. Even more interesting is that all these are deliberate choices rather than silly random tables!
My warhost consists of:
- a Windrider Host as a core choice,
- two Wraithhosts,
- a lone Wraith Knight,
- an Avenger Shrine and
- an Aspect Host with two units of Dark Reapers and some Warpspiders as auxiliary choices as well as
- a Seer Council (here proxied with Shining Spears).
The Mechanicum force consists of a new formation that combines:
- a trio of knights (two errants, one warden),
- a Skitari formation that consists of Rust Stalkers, Snipers and Tropers, Lancers and a Dune Crawler,
- a Mechanicum force with two units of heavy weapon servitors, two units of two big robots with herder each and an HQ.
In addition, there is a force of Iron Hands with:
- a Master of the Forge,
- three Tactical Squads with some Plasma and Grav weapons,
- two Contemptor dreadnaughts.
We set up two tables with a bunch of ruins. Given the time challenges of the game size, we didn't bother with eleborate mission parameters and just went for "Destroy the Alien". ;-]
The IOM forces won the deployment roll-off, deployed first and elected to take the first player turn. The crafty Eldar forces managed to steal the initiative! The Rust Stalkers scouted 9" forward.
Turn 1.1 Eldar forces advance on the entire front, skewing left to meet the Mechanicum infantry advance. A unit of Rust Stalkers and the majority of models from a second Rust Stalker unit fall to S6 monofilament and shuriken cannon fire. S6 does the job primarily because the Stalkers are T3 with 2LP each.
Turn 1.2 Sees a clash of the heavy units commence. A Knight Errant shoots and charges a unit of Wraithguard, takes one Overwatch D-Hit and a result of 6 on the D-Table for 6+D6 hull points lost with no saves allowed. Ouch!
Unfortunately it turned out later that my oppoonent wasn't aware that he should have charged in first with another unit to avoid the overwatch fire on the knight.
The other Knight Errant charges one of the Wraithknights. Even though the Wraithknight gets to hit first and has an edge over the Imperial Knight with a Master-crafted weapon, it barely survives and only scratches the opponent.
The Johnny 5 revival unit brings it's torsion weapons to bear on the wraithknight with the ghost glaive. Those are AP3, bring enough strength to wound well and do D3 wounds instead of one wound. This takes five wounds in one round of shooting.
Turn 2.1 The Eldar cast invisbility on the left wraithknight and the wraithlord, since both of them are down to one wound. I consistently forgot FNP and IWND rolls for my knights. The advance of the Mechanicum infantry on the left is halted
The remaining Wraithguards with D-Scythes move and run into range of the master of the forge and inflict an overload of D3 D-wounds on the unit as well as graze the Warden.
The heavy weapon servitors with the torsion guns are taken down by a ridiculous amount of fire made necessary by all mechanicum forces having both Shrouded and Stealth this turn.
A lone Wraithguard manages a 10" (8+2) charge on the Knight Warden just ahead of the knights in the picture above. The Warden elected not to waste overwatch due to the long odds of the Wraithguard's charge. The strikes of the Ghostglaive destroyed the Imperial Knight. The resulting explosion killed the wraithguard and took a wound from the knight with the heavy wraith cannons.
The invisible Wraith Knight and Wraith Lord take the remaining hull points of the Knight Errant and weather the explosion.
Turn 2.2 Mechanicum forces advance, the big robots wipe out units left and right in melee. Marines wipe out the Wraith-Scythe unit. I missed out on taking a picture during this player turn.
Turn 3.1 One of the almost-dead Wraithknights dies in Overwatch fire. I forgot FNP again.
Turn 3.2 Heavy weapon servitors finish off the last wound of the Wraithknight on the left. Big robots wipe out a unit of wraithguard on the left and damage a wraithlord on the right. Some warlocks on jetbikes die due to being too dumb to jink in time. ;-]
We called the game at this point. While there was only one knight out of six left standing, there were more troops left on my side with the mobility needed to evade and kite the remaining hard hitting, but slow remaining mechanicum units.
It was impressive to see what the mechanicum infantry can do. Interesting special rules, powers and weapons combined with dynamic BS/WS boosts and other effects like spreading cover boni around has a lot of potential. Even more interesting is that all these are deliberate choices rather than silly random tables!
Friday, 12 June 2015
Eldar Iyanden Warhost on Parade
It has been a while since I took a group shot of my Eldar army, so I got my minis arranged on a table in the local gaming club and took a lot of pictures. Unfortunately, I only have a halfway-decent phone-camera so I took a lot of pictures hoping to get a few that were useable. That being said: here we go!
Still to be done are a bunch of falcons, a warp hunter and some fire prisms. Also, I got some shadow spectres and a jetseer council to do.
The last time, there were a couple less minis on the field. The shot below is from August 2014.
Still to be done are a bunch of falcons, a warp hunter and some fire prisms. Also, I got some shadow spectres and a jetseer council to do.
The last time, there were a couple less minis on the field. The shot below is from August 2014.
Sunday, 7 June 2015
A bunch of phoenix kings walk into a bar with some scrubs...
For an upcomming game, I'm planing to field a bunch of reapers. Two OOP metal exarchs from eBay as well as 10 old metal reapers which I painted last year that are well in need of a second chance at a half-way decent paint-job. When prepping those models for painting, I dug out a bunch of other models that were still blank. The paint scheme for those is different, but any batch priming, sealing or shading makes things go smoother than individual bits and bobs.
After spending what seems like an eternity cleaning and prepping the models, I primed them black with a strong white zenital highlight, both using Vallejo Airbrush primer. There rest of the way, I painted using Vallejo Model Air and Game Air colours with a regular brush.
I'm particularly happy with the result of Vallejo Game Air Black mixed 1:1 with Vallejo Airbrush Thinner and painted in several layers over the black to white primed bits to keep the recesses but change the colour of the entire area, darkening at as I went. Some of the reapers I consider a problem since there is colour in there, but hey, the others look fine. Might be useful to distinguish squads.
Here they stand after all the base colours, as well as varnish and oil shade applied. Only gems and bases to be done!
Making that post - even though it is just for myself really - motivated me to push through the last bit. Three layers of sand to tank brown, followed by Tamiya clear red for the gems and my usual alibi-base decoration.
After spending what seems like an eternity cleaning and prepping the models, I primed them black with a strong white zenital highlight, both using Vallejo Airbrush primer. There rest of the way, I painted using Vallejo Model Air and Game Air colours with a regular brush.
I'm particularly happy with the result of Vallejo Game Air Black mixed 1:1 with Vallejo Airbrush Thinner and painted in several layers over the black to white primed bits to keep the recesses but change the colour of the entire area, darkening at as I went. Some of the reapers I consider a problem since there is colour in there, but hey, the others look fine. Might be useful to distinguish squads.
Here they stand after all the base colours, as well as varnish and oil shade applied. Only gems and bases to be done!
Making that post - even though it is just for myself really - motivated me to push through the last bit. Three layers of sand to tank brown, followed by Tamiya clear red for the gems and my usual alibi-base decoration.
Tuesday, 26 May 2015
Wraithknight with Ghostglaive
A short while ago I picked up a used Wraithknight, which I actually primed and painted yellow for a fellow local gaming club member. Since the model was completely assembled, it wasn't really possible to do get proper access to many parts. In addition, there is the obvious factor of learning faster than I can finish an army project. Of course, finishing an army is also made difficult by me being easily distracted by other models and having fun playing games, which cuts into my hobby time. But I disgress. This is the story of this "little" guy.
With paint being on him pretty thick and a number of sins visible in his plastic, painting over the original paint job wasn't an option. So I set to taking apart the model, which had been lavishly provided with plastic cement bonds, before sticking it into methylated spirit to destory the bonds of the Vallejo primer, Vallejo VMA paint and whatever the additional colours the model received are. After letting the model soak for quite a bit, I got busy with a brush and followed up with sandpaper and scraper.
Because I had to cut apart quite some bits, like shoulder, neck, hip, ankle joints and a bunch of armour plates, there was material missing. You can spot parts of a cheap ballpoint pen replacing the shoulder joints, adding stock to the neck and providing mounting spots for the armour plates.
Using cork, paperclip and superglue to make small bits reasonably easy to handle and rod magnets to hold the magnetized bits, I first sprayed black primer, followed by white primer as a zenital highlight before applying the yellow and blue base coats.
This is the current status, before applying varnish, oil shade, decals and basing. I'll add a shot of the finished model when it's done.
PS: With shade, very basic basing, decals and jewels, together with my first and second knights (from the left) as well as the wraithguard reinforcements.
Sunday, 24 May 2015
Wraithguard
A few months ago I picked up 14 metal wraithguard along with some more warp spiders. These model up my wraithguard contingent to 35 models, with another five models being wraithblades.
After removing mold lines, I cut slots into a bunch of 40mm bases with my dremel and mounted the bodies on them. When deciding on how exactly I'd mask the heads to get a clean paintjob sorted. The best masking is of course to paint things separately, With neck, wraithbone vane and collar being attached to the heads, that wasn't an option for me. So I grabbed my hobby saw and got busy! This went remarkably well, aside from some very authentic but minor battle damage on some of the vanes when I slipped with the saw.
After sanding the bottom of the bases even and sticking them on self-adhesive magnetic foil, I got busy with primer. I tried black with a white zential highlight. There is a risk of the yellow running into green, but I'll accept that.
The yellow basecoat was followed up with dark grey on the gun, joints and hoses and white primer on the loincloths. The heads I had stuck on toothpicks and painted them separately.
Here the models stand before varnish, shade, base deco and decals.
After removing mold lines, I cut slots into a bunch of 40mm bases with my dremel and mounted the bodies on them. When deciding on how exactly I'd mask the heads to get a clean paintjob sorted. The best masking is of course to paint things separately, With neck, wraithbone vane and collar being attached to the heads, that wasn't an option for me. So I grabbed my hobby saw and got busy! This went remarkably well, aside from some very authentic but minor battle damage on some of the vanes when I slipped with the saw.
After sanding the bottom of the bases even and sticking them on self-adhesive magnetic foil, I got busy with primer. I tried black with a white zential highlight. There is a risk of the yellow running into green, but I'll accept that.
The yellow basecoat was followed up with dark grey on the gun, joints and hoses and white primer on the loincloths. The heads I had stuck on toothpicks and painted them separately.
Here the models stand before varnish, shade, base deco and decals.
Thursday, 7 May 2015
Monday, 30 March 2015
Eldar Jetbikes and Shining Spears
Rounding out my Eldar army, I needed to sort some jetbikes. Previously, I hab painted some, but had no base concept and no riders sorted. Plus, the flat yellow paintjob just didn't look good enough.
Recently I had picked up a shining spears kit. Thinking at kill two birds with one stone, I ordered another upgrade kit and 3x3 jetbikes. That also fixed me up with some spare bits for the very second hand bikes I already had.
Sunday, 22 March 2015
Tuesday, 6 January 2015
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